Found 0 matching trials
Efficacy of Gamification in Enhancing User Engagement
NAAs part of Phase II of the NIH SBIR grant, the study will conduct a randomi...
Serious Game Versus Online Course to Pre-train Medical Students on the Management of an Adult Cardiac Arrest.
NAThe objective of this study is to compare two forms of pre-training (an onl...
Location
Département de Simulation iLumens, Université Paris Descartes
Upper Arm Reahabilitation After Stroke and Video Game
NAThe purpose of this study is to assess the efficiency of occupational thera...
Location
CHRU de Montpellier
Biomarkers in Alzheimer's and Parkinson's Diseases for IA
N/AInvestigate whether endogenous and exogenous risk factors, the presence of ...
Status
Active Not Recruiting
Location
IRCCS San Raffaele Roma
Online Psychological Treatment for Rat Phobia Guided by a Virtual Assistant
NAThe research work proposes an exposure treatment through a virtual therapeu...
Location
Multiple Locations
Implementation of the S'TIM Serious-Game for Rehabilitation of Dysexecutive Disorders (S'TIM)
NAThis study proposes to improve the management of dysexecutive syndrome by a...
Location
Clinique de Provence Bourbonne
Comparing the Outcomes of Virtual Reality Based Serious Gaming and Lecture Based Training for Advanced Life Support
NAThe hypothesis of this study is to reveal whether virtual reality(VR) based...
Location
Acibadem University CASE (Center of Advanced Simulation and Education)
Technological Gaming in Cancer Survivors (WINNERS)
NAHYPOTHESIS
1. Neurocognitive deficits in cancer survivors are underestimat...
Using Serious Games to Improve Social Skills in Autism
NAThe investigators will conduct a small-scale randomized control trial compa...
Location
Pennsylvania State University
Development and Validation of a Structured Tele-rehabilitation Programme of Brain Injured Patients
NAThe goal of this research project is to develop a tele-rehabilitation progr...
Location
Clinique Universitaires Saint-Luc