Found 66 matching trials
An Interactive Education Program to Reduce High Risk Behavior in Adolescents Ph II (iTRAC HERO)
NAUsing the efficacious iTRAC intervention to enhance emotion regulation comp...
Location
Klein Buendel, Inc.
Slow-SPEED UK: A Double-Blind Randomised Feasibility Trial
NASlow-SPEED UK is an 18-month randomised, double-blind feasibility trial eva...
AI-Based Clinical Orientation for Nursing Students
NAAim: This experimental study aims to investigate the impact of an Artificia...
Location
Selcuk University
Virtual Reality for Recovery After Intensive Care (PICS)
NAThe goal of this clinical trial is to learn if virtual reality (VR) helps i...
Location
Centro Hospitalar Universitário São João
An Online Game to Help Canadian Adults Identify COVID-19 Vaccine Misinformation With One-Month Follow-Up
NACOVID-19 vaccine misinformation contributed to vaccine hesitancy and preven...
The LvL UP Trial: Assessing the Effectiveness of a mHealth Intervention
NANon-communicable diseases (NCDs), such as cardiovascular disease, diabetes,...
Location
Saw Swee Hock School of Public Health
The Exercogs® Study
NABackground: Multidomain, technology-based interventions represent a promisi...
Location
Irmãs Hospitaleiras - Casa de Saúde da Idanha
Online Games to Help Canadian and U.S. Adults Identify COVID-19 and Vaccine Misinformation: Three Sequential Randomized Studies
NACOVID-19 misinformation contributed to vaccine hesitancy and preventable il...
Effect of Gimkit-Based Gamified Learning on Achievement Motivation, Academic Performance, and Game Experience in Respiratory Skills Training
NAThis randomized controlled trial aims to examine the effect of Gimkit-based...
Location
Süleyman Demirel Üniversitesi
AI-Supported Gamified Training for Sharps Injury Prevention in Nurses
NAThis study aims to evaluate the effect of a Health Belief Model (HBM)-based...
Location
Multiple Locations