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The Effectiveness of a Smartphone Application in the Treatment of Alcohol Use Disorder
NAAlcohol dependence poses a major problem for Irish and UK society, placing ...
Location
St. Patrick's University Hospital
Digital Tools for Learning Diabetes: Combination of Animation and Gamification
NACOVID-19, a global epidemic that affects the world, has created significant...
Location
University of Health Sciences
Internet-Based EMDR Flash Intervention for Test Anxiety in University Students
NAThe aim of this study is to investigate whether an Internet-based EMDR Flas...
Location
Multiple Locations
The Effect of Patient Safety Escape Room on Nursing Students' Knowledge Level and Team Collaboration
NAThe concept of patient safety first emerged more than two decades ago in re...
Location
Karadeniz Technical University
The Effect of Basic Disaster Awareness Education on Disaster Literacy and AnxietyLevels in Adolescents
NAThis study aimed to determine the effect of basic disaster awareness educat...
Location
Two Middle Schools under the Erzincan Provincial Directorate of National Education Erzincan, Turkey
Gamification-Based Peer Education in Nursing Students: Effects on Sexual Health Literacy and Attitudes
NAThis randomized controlled trial aimed to examine the effect of gamificatio...
Location
Multiple Locations
Gamifying Patient's Personal Data Validation and Completion in a Personal Health Record
NAA randomized controlled trial design is used to test the efficacy of gamifi...
Location
Hospital Italiano de Buenos Aires, Gascon 450
The Effect of the Web-Based Gamified Application on Functional Results and Recovery Conditions
NAThe aim of this clinical trial is to determine the effect of a mobile-compa...
Location
Akdeniz University
Design, Development and Evaluation of a Digital Health Assistant for Paediatric Asthma
N/AThis study is to evaluate the efficacy of the digital health assistant (DHA...
Location
Theramed Healthcare and Transylvania University
Gamified Learning and Medication Error Prevention
NAThis study aims to evaluate the effectiveness of gamification (using intera...
Location
Ondokuz Mayis University